Dabbling in things men are not meant to wot of


One thing I noticed as soon as Wordrush was done enough to actually play with it, was that I tended to see some words very easily when they resonated with me on a certain level. For instance, when I was dealing with some bureaucratic affairs to do with my late mother's exhumation, I kept on seeing stuff like CANCER and GRAVE. Of course, being unemployed makes me see stuff like MONEY and GOLD and OHSHITWHATAMIGONNADO all the time.

I frankly didn't make much of it - it's an obvious consequence of the way our minds work, nothing to see here - until one day I thought that it would be interesting to actually lean into this effect, as a sort of "automatic writing", if you will.

Weeks (and then months) later, I finally decided I had enough of it and decided to just do it, because why not? and the result, called Pythia is currently available as the very first game mode on the left. Except I did a couple more things with it, because otherwise the Zen mode would've been more than enough.

The first, crucial element, is that you ask something. This is due to the fact that there's a lot of randomness involved in Wordrush, as you can imagine, and the best way of seeding the random number generator would be with what you're thinking about at that moment, as that's going to be very unique and very different every time. Unless you're a teenager, that is.

While I was doing this, I realized that there was an obvious extension of the initial concept - also the I Ching/Yijing uses a question and randomness to give you an answer of sorts, and it was a favorite of my favorite psychologist back when I was a fresh-faced university student, so I just had to add support for I Ching hexagrams. But then I thought that those are best generated with real randomness; you're not actually expected to place the coins/stalks as you want, right?
And so I updated the Hint functionality to actually select a random word from the current grid, and use it as basis to calculate a monogram

But then, the words the player (supplicant, I guess?) selects according to their preference were left without any additional value, which positively compelled me to do something about that - to wit, introduce numerology. This turned out to be a lot less straightforward than I expected, because there's about a million different systems for English only, and I can't imagine what the user might prefer, so I figured I'd go with the Agrippan method simply because it's old enough and universal enough and "works" for all languages.

And finally, since the name of the mode is Pythia and there's no score, I have added a "Response".
Which, to be honest, is usually gibberish. But probably so were the responses from the historical Pythia which only makes the whole experience more authentic, in my opinion.

So, now that my process is out there for all to see, here's how it works:

  1. You swipe all the way left and start the Pythia mode (in your own language, I'd recommend)
  2. You can select the words yourself or you can use the Dice/Zener icon to pick them randomly, or you can mix the two modes.
  3. After a certain number of words are selected, the Pythia gives her response, which includes:
    • Some gibberish (or possibly an actual omen that you can interpret; the choice is yours)
    • An Agrippan value for the words you have manually chosen
    • The anagrams of those words, if you're so inclined
    • One or two I Ching Hexagrams if you have selected at least six words randomly - if you click on the names you're going to get the whole description etc from an external website (if there's enough request, I'll try and integrate them in the app)

Furthermore, since there would be no point in sharing the result as is (especially because it might include a private question), the Share Result button in the after-game screen is replaced by a Copy Result one, that opens a new browser tab and pastes all the information you see in the after-game screen and then some.

One last thing: as with the rest of Wordrush, if you have suggestions I'm here.

The Answer

You can't really expect a more specific answer with that kind of question, can you?

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